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Enemy Territory: Quake Wars detailsExpand / Collapse
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Posted 24/04/2008 12:08:21


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Serving as the prequel to id Software’s legendary Quake II, Enemy Territory: Quake Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic Quake universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.
 
 
Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
 
Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: Quake Wars for the Xbox 360, creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: Quake Wars brings id Software’s new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.
 
 
Features
 
• Team-Based, Strategic Missions – Gameplay in Enemy Territory: Quake Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
 
• Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: Quake Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
 
 
• Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
 
• Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: Quake Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.
 
 
Finally we have a trailer for you as well...
 
 


Post #71293
Posted 24/04/2008 20:49:14


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Having played this game on the PC, I think the format could and would work quite well on the 360.

If you imagine battlefield 2, but aliens vs humans you wouldnt be far off. Both with there own set of useful weapons + vehicles.

I'm unsure if I'll actually get it, I think I'll sit on the fence and see how many other's take the plunge first .

Post #71328
Posted 25/04/2008 14:02:55


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didnt like it on pc so wont be buyin this im more intrested in halo wars later in year

games owned -FightNight 3,Forza 2,NHL 2K7,Bioshock,MOH Airborne

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